I’ve been an avid gamer for over 25 years, and time after time I find myself playing MMORPG’s. There is something about the Massively Multiplayer part of the game that has always intrigued me. Nothing compares with the experience of playing with thousands of people, from across the world. Everything in my design for Ashes of Creation, stems from that role of “community” in our game.
The team | AoCSpot
A TOP QUALITY TEAM
Creating amazing stuff to help you be the hero of your story.
Steven SharifCreative Director
John MooreChief Financial Officer
As Chief Financial Officer here at Intrepid Studios, it’s my responsibility to oversee the economic scope of our endeavors. Creating an MMORPG is a large financial responsibility, especially one of this magnitude. We have brought together a team of veterans from the MMO industry to facilitate this project’s development. Most importantly, we are engaging our community directly in an effort to show greater transparency than any other game developer has before.
Jeffrey BardLead Game Designer
I’m the resident bard, a jack-of-all trades who wears a bunch of hats (even that one, sitting on your head, right now). I write lore and fix our internet when it needs fixing, troubleshoot the untroubleshootable, and make sure that our game actually runs when it doesn’t want to. But primarily, I’m working on making Ashes of Creation. I’ve been doing most of the scripting to get our core systems up and running, as well as carefully curating our lore and storylines.
Jason CrawfordTechnical Director
As Technical Director and principal engineer at Intrepid Studios, I am charged with overseeing the studio’s software development pipeline and the technical design of Ashes of Creation. With over 15 years in the entertainment software industry, I bring vast experience and leadership working in publishing, game design, quality assurance, software engineering, and e-commerce across a multitude of successful indie and major AAA game titles.
Michael BaconSenior Environment Artist
As a Senior Environment Artist at Intrepid Studios, I focus on making cool environment stuff, and I make a lot of cool environment stuff in Ashes of Creation! My goal is usually to give each location something visually interesting, cool silhouettes, something unexpected in the design language, but always trying to strike a balance of having one foot firmly on the ground while the other is always looking for a twist on convention and thinking outside the norm.
Trystan SnodgrassSenior Level Designer
As senior level designer, here at Intrepid Studios, my primary role is the design and development of the in-game world. This involves protyping and blocking out areas, sculpting and painting the terrain, vegetation and prop placement, atmospheric elements, cinematic development, and much more. I’ve always been passionate about the world and the environment we see around us every day, and am thankful to be able to recreate, experiment, and elaborate on it in the digital world.
David ThornfieldSenior Animator
My role as a Senior Animator at Intrepid Studios involves rigging, skinning and animating characters and creatures. This involves placing a virtual skeleton inside of the characters and attaching the skin and clothes to the bones so they can be manipulated by the animator. Once the rig is setup, I move onto the animation process. Using the controllers of the rig, I can pose the character frame by frame creating the “illusion of life” known as animation.
Jon ArellanoSenior Environment Artist
As Sr. Environment artist with Intrepid Studios, it is my job to create beautiful and visually engaging 3D environments. It is a passion of mine to constantly push and improve, so I can find the best ways to build environments that players can immerse themselves in. I have the opportunity to work closely with industry experienced team members to build a world from the ground up.
Keith KovachSenior Character Artist
Since early childhood, art and video games have been a huge passion of mine. Getting to marry the two together in a career, is a dream come true for me. As a Senior Character Artist at Intrepid Studios, I’m responsible for creating 3D Characters and Creatures. I sculpt the high-resolution models from both my own design, and our talented concept artists. After this process, I fine-tune and make them ready for in-game production.
Jeff DelierreSenior Concept Artist
As the Senior Concept Artist at Intrepid Studios, I have the glorious task of creating some of the visuals for Ashes of Creation. This includes ideas for characters, creatures and environments, as well as full-blown illustrations and UI. The concepts are supremely fun to work on, with some fresh takes on traditional fantasy lore. I’ve had the pleasure to work on great projects in the past but this one is by far the most rewarding!
Peter PiloneSenior Game Designer
I’ve learned a lot of lessons in my life through the medium of video games; fighting games showed me my love for competition, RTS’ taught me the value of efficiency, and MMORPGs let me see the things great teams can accomplish. I try to employ each of these lessons for my work on Ashes of Creation, whether it be while designing dungeons to explore or an economy to leverage.
Matthew ReynoldsSenior Game Designer
As a game designer with Intrepid Studios, I have the pleasure of playing a small part in the design process behind “Ashes of Creation.” As a dedicated gamer myself, I know what people have come to expect out of projects like ours, and it has been a privilege to come into work every day to work on one of my life’s greatest passions. Drawing from a wealth of personal experience with various games across my life, every day at Intrepid is exciting for me to see what new and creative ideas we can build for our players.
Newest members of the team
Jennifer BridgesCommunity manager
A bit about me: I come from a long line of MMORPGs. I’ve played almost everything out there and have managed the community of several titles including EverQuest II, WildStar, Blade & Soul, Vanguard: Saga of Heroes, Lineage II, Wizardry Online, Dragon’s Prophet, MXM, Lineage Eternal, and others. My very first MMO was Lineage II back in 2003 and I’ve been hooked on the genre ever since. I love the friends and communities I’ve met in these games. The persistent worlds and on-going updates keep you engaged and always striving to be better. To me at least, that makes me feel as though my time in-game is never wasted.
Rocco ScandizzoLead Economic Designer
Rocco has almost 20 years experience in the video game Industry, owns a Ph.D. in Economics, and MBA in Marketing and a BA in Economics. Prior to joining Psyop Games as managing director, Rocco spent more than ten years working in positions of new business, strategy, and marketing. Formerly an Agent at CAA, Partner at ISM, Director of Franchise and License Development at Activision, Director of Strategic Growth at Vivendi Games, and previously at THQ and Atari.
AKil HooperLead Technical Designer
Akil Hooper has a long and storied history in the game industry. He's been a designer, a lead, a producer, and a creative director, on games such as EverQuest, EverQuest II, and Fallout: New Vegas, and companies like Sony Online Entertainment, Obsidian Entertainment, and Disney Interactive. Akil is a master at his craft, and is able to find the fun in any system he's involved with, and he'll be bringing those skills to his position at Intrepid Studios.
Kevin McPhersonLead Programmer
Kevin has had the opportunity to work on many MMO's over the past 20 years, including EverQuest 1 & 2, Planetside 1 & 2, Vanguard: Saga of Heroes, and Shadowbane. Intrepid is excited to have Kevin's experience and passion contributing to making Ashes of Creation the penultimate fantasy MMORPG experience.
Mat BroomeSenior Character Artist
Mat Broome is an experienced game developer and professional illustrator with over 15 years on multiple AAA MMO games. Mat has shipped seven cross-platform game titles including the hits H1Z1, Planetside 2, and DC Universe Online and lent his skill to hit titles such as Everquest.
Graduate from the University of Washington with a bachelor's degree in Computer Science and Engineering in 2012. Soon after, began working for Amazon as a software developer for the past 5 years. Alex is an experienced programmer, having released multiple products such as AWS Mobile Analytics and AWS Pinpoint.