In AoC we are really focusing on allowing the community to drive their own paths through players making guilds and that kind of stuff. AoC is also going to put in things that will help players create their identity and making their character grow. For example, the node system, people will be setting up in cities and that will be kind of a faction of its own. It is going to be way more nuanced than “red vs blue” though the shifts of the game, players will create new cities and you might join another city than your starting city and that creates a whole new faction for you to play and interact with.
Absolutely, the world was inhabited before, but it has been left untouched hundreds of years. Things that happened on this planet before the players came are going to be parts of the POI system.“It is less of a fact that there is a black canvas, it is more of the fact that you have a lot of paint to work with in order to create your own picture.” -Steven.Players are not moving into emptiness. They’re moving into a world with a backlog of lore, storylines that you can uncover, exciting treasures and items you can find.
There are also going to points of interests in the world like dungeons, wizard towers, and mines.
It has been common in a lot of MMO that guild activities have been focusing on large guilds, we want to bring content that focuses on small guilds, medium guilds and of course the large guilds. That is shown through the guild mechanism, like leveling up the guild to get certain abilities, sieging castles, and founding nodes and towns.
There is going to be a lot of focus on the “local gameplay” and “global gameplay”. Guilds will fight guilds; some guilds might recruit other guilds to help them fight.It will also be possible for single players to participate in events that are just as influential and as fun as these large guilds participating in these world events.Guilds will have levels and skills, the guild’s participation in the world will help level the guild. Guilds will be able to have guild halls in nodes. There will be guild specific buildings and guild specific quests inside a node.
For housing, there will be three primary focuses in that regard. First and foremost, housing that’s buildable by the players themselves, static housing within nodes, and instanced housing. Housing built by the player. It will be possible to lay down your claim to a piece of land out in the world. On that land, you have space to build a home, grow a farm, build all kinds of different workstations and so much more. Static housing within a node. There will be a finite number of houses per node. You can build a house in the early stages of the development of a node and reap benefits from it if that node progresses later into development. Houses will grow along with the node. Instanced housing. Basically housing for politics within a node. Houses for government and other political housing.
Intrepid wants to reward players and say thank you for bringing others into their game, and that is done through the referral system. You invite a person to join the website, and if they sign up and use the money on the game, you will receive 15% of what they have used, whether that’s via. the in-game shop or through subscription. This is in order to make it easier to pay for subscription without bringing a free to play model into the game and to make sure that the p2w aspect will never enter it.
The logo of Ashes of Creation is a phoenix. The Phoenix is known for dying and resurrecting itself, and it is a major symbol for the entire theme of the game. When going into Ashes of Creation we will rebuild and repopulate, destroy and build from the ashes of our creation. Taking the node system as an example; you will be building a node up from scratch and it may get destroyed and rebuild in a new way.
Definentally. There will be a lot of different types of dungeons, catering to both smaller and larger groups of people, but dungeons will be open world for the most part. Some dungeons will also be unlockable via. the node system, meaning that some servers may unlock dungeons that other servers haven’t or will never unlock. This also means that the loot within the dungeons may vary from server to server, depending on how you have progressed in the world.
Yes, they have. Depending on the demand in certain regions of the world, servers in that specific place will be taken under consideration. Intrepid will be very aware of latency issues.[See the full post at: https://www.aocspot.com/1677-2/]
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